Thread-Safe Logger
Thread-Safe Logging in Unity
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Here is a list of all class members with links to the classes they belong to:
- a -
AfterEach() :
ProjectGamedev.Logging.Tests.PlayModeTests.LoggerTest
Append() :
ProjectGamedev.Logging.ILoggerIO
,
ProjectGamedev.Logging.LoggerIO
,
ProjectGamedev.Logging.Tests.LoggerIOFake< E >
AppendNoLock() :
ProjectGamedev.Logging.ILoggerIO
,
ProjectGamedev.Logging.LoggerIO
,
ProjectGamedev.Logging.Tests.LoggerIOFake< E >
Awake() :
ProjectGamedev.Logging.FlushBufferedMessagesOnExit
- b -
BeforeEach() :
ProjectGamedev.Logging.Tests.EditModeTests.LoggerTest
,
ProjectGamedev.Logging.Tests.PlayModeTests.LoggerTest
BeginText() :
ProjectGamedev.Logging.Logger.LogBuffer
- c -
ContainsFilePath() :
ProjectGamedev.Logging.Logger.LogBuffer
CreateDirectory() :
ProjectGamedev.Logging.ILoggerIO
,
ProjectGamedev.Logging.Logger
,
ProjectGamedev.Logging.LoggerIO
,
ProjectGamedev.Logging.Tests.LoggerIOFake< E >
- d -
DEFAULT_LOGS_BEFORE_FLUSH :
ProjectGamedev.Logging.Logger
DeleteFile() :
ProjectGamedev.Logging.ILoggerIO
,
ProjectGamedev.Logging.LoggerIO
,
ProjectGamedev.Logging.Tests.LoggerIOFake< E >
- e -
ExistsDirectory() :
ProjectGamedev.Logging.ILoggerIO
,
ProjectGamedev.Logging.LoggerIO
,
ProjectGamedev.Logging.Tests.LoggerIOFake< E >
ExistsFile() :
ProjectGamedev.Logging.ILoggerIO
,
ProjectGamedev.Logging.LoggerIO
,
ProjectGamedev.Logging.Tests.LoggerIOFake< E >
- f -
filePath :
ProjectGamedev.Logging.Logger
fileUtil :
ProjectGamedev.Logging.Logger
,
ProjectGamedev.Logging.Logger.LogBuffer
Flush() :
ProjectGamedev.Logging.Logger.LogBuffer
FlushAll() :
ProjectGamedev.Logging.Logger
FlushAllBufferedLogMessages() :
ProjectGamedev.Logging.FlushBufferedMessagesOnExit
FormatTime() :
ProjectGamedev.Logging.Logger
- g -
GetDirectory() :
ProjectGamedev.Logging.ILoggerIO
,
ProjectGamedev.Logging.LoggerIO
,
ProjectGamedev.Logging.Tests.LoggerIOFake< E >
GetFile() :
ProjectGamedev.Logging.ILoggerIO
,
ProjectGamedev.Logging.LoggerIO
,
ProjectGamedev.Logging.Tests.LoggerIOFake< E >
GetLogDirAbsPath() :
ProjectGamedev.Logging.Logger
GetLogDirectory() :
ProjectGamedev.Logging.Logger
GetLogFile() :
ProjectGamedev.Logging.Logger
GetSubstringMatchesCount() :
ProjectGamedev.Logging.Tests.PlayModeTests.LoggerTest
GlobalTeardown() :
ProjectGamedev.Logging.Tests.PlayModeTests.GlobalTestSettings
- h -
Header() :
ProjectGamedev.Logging.Logger
- i -
InitDemoScenePath() :
ProjectGamedev.Logging.Tests.TestConstants
InitLogger() :
ProjectGamedev.Logging.Logger
- l -
Log() :
ProjectGamedev.Logging.Logger
,
ProjectGamedev.Logging.Logger.LogBuffer
LOG_DIR :
ProjectGamedev.Logging.Tests.TestConstants
logBuffer :
ProjectGamedev.Logging.Logger
logDirName :
ProjectGamedev.Logging.Logger
logDirPath :
ProjectGamedev.Logging.Logger
LogFileCreated() :
ProjectGamedev.Logging.Logger
Logger() :
ProjectGamedev.Logging.Logger
LoggerDirectoryDoesNotExistException() :
ProjectGamedev.Logging.LoggerDirectoryDoesNotExistException
LoggerFake() :
ProjectGamedev.Logging.Tests.LoggerFake< E >
logs :
ProjectGamedev.Logging.Logger.LogBuffer
LogsBeforeFlush :
ProjectGamedev.Logging.Logger
- m -
MAIN_COMPONENT_NAME :
ProjectGamedev.Logging.Constants
mainComponent :
ProjectGamedev.Logging.Tests.EditModeTests.LoggerTest
- o -
OnApplicationFocus() :
ProjectGamedev.Logging.FlushBufferedMessagesOnExit
OnApplicationPause() :
ProjectGamedev.Logging.FlushBufferedMessagesOnExit
OnApplicationQuit() :
ProjectGamedev.Logging.FlushBufferedMessagesOnExit
- p -
PERSISTENT_DATA_PATH :
ProjectGamedev.Logging.Constants
- r -
ReadAllText() :
ProjectGamedev.Logging.ILoggerIO
,
ProjectGamedev.Logging.LoggerIO
,
ProjectGamedev.Logging.Tests.LoggerIOFake< E >
- s -
self :
ProjectGamedev.Logging.FlushBufferedMessagesOnExit
- t -
TEST_SCENE_NAME_1 :
ProjectGamedev.Logging.Tests.TestConstants
TEST_SCENE_NAME_2 :
ProjectGamedev.Logging.Tests.TestConstants
TEST_SCENE_PATH_1 :
ProjectGamedev.Logging.Tests.TestConstants
TEST_SCENE_PATH_2 :
ProjectGamedev.Logging.Tests.TestConstants
TEST_THREAD_COUNT :
ProjectGamedev.Logging.Tests.TestConstants
TestBufferedMessages() :
ProjectGamedev.Logging.Tests.PlayModeTests.LoggerTest
TestCustomDirectoryCreation() :
ProjectGamedev.Logging.Tests.PlayModeTests.LoggerTest
TestDateAndTime() :
ProjectGamedev.Logging.Tests.PlayModeTests.LoggerTest
TestDefaultDirectoryCreation() :
ProjectGamedev.Logging.Tests.PlayModeTests.LoggerTest
TestDirectoryCreationObscureExceptions() :
ProjectGamedev.Logging.Tests.PlayModeTests.LoggerTest
TestFaultyLoggerCreationThrowsAppropriateExceptions() :
ProjectGamedev.Logging.Tests.PlayModeTests.LoggerTest
TestFileCreation() :
ProjectGamedev.Logging.Tests.PlayModeTests.LoggerTest
TestFileFlush() :
ProjectGamedev.Logging.Tests.PlayModeTests.LoggerTest
TestLogFlushingOnExit() :
ProjectGamedev.Logging.Tests.EditModeTests.LoggerTest
TestLoggerState() :
ProjectGamedev.Logging.Tests.PlayModeTests.LoggerTest
TestLoggingToDebugConsole() :
ProjectGamedev.Logging.Tests.PlayModeTests.LoggerTest
TestLogIntegrity() :
ProjectGamedev.Logging.Tests.PlayModeTests.LoggerTest
TestMainComponentMarkedAsDontDestroyOnLoad() :
ProjectGamedev.Logging.Tests.PlayModeTests.LoggerTest
TestParallelLogCorrectness() :
ProjectGamedev.Logging.Tests.PlayModeTests.LoggerTest
TestSystemMainComponentCentered() :
ProjectGamedev.Logging.Tests.EditModeTests.LoggerTest
TestSystemMainComponentMarkedAsStatic() :
ProjectGamedev.Logging.Tests.EditModeTests.LoggerTest
TestThreadSafety() :
ProjectGamedev.Logging.Tests.PlayModeTests.LoggerTest
TestUnusedFilesNotRemovedWhenLoggerCreated() :
ProjectGamedev.Logging.Tests.PlayModeTests.LoggerTest
TestUnusedFilesRemovedWhenLoggerCreated() :
ProjectGamedev.Logging.Tests.PlayModeTests.LoggerTest
- ~ -
~LogBuffer() :
ProjectGamedev.Logging.Logger.LogBuffer
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