Thread-Safe Logger
Thread-Safe Logging in Unity
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ProjectGamedev.Logging.Constants Class Referenceabstract

This abstract class contains constants used throughout the Logger. More...

Static Public Attributes

static readonly string PERSISTENT_DATA_PATH = Application.persistentDataPath
 An OS-independent path with read/write access for storing e.g. log files. See Application.persistentDataPath for more information.
const string MAIN_COMPONENT_NAME = "Project G.A.M.E.D.E.V. Logger"
 The name of the Logger's main component.

Detailed Description

This abstract class contains constants used throughout the Logger.

Member Data Documentation

◆ MAIN_COMPONENT_NAME

const string ProjectGamedev.Logging.Constants.MAIN_COMPONENT_NAME = "Project G.A.M.E.D.E.V. Logger"
static

The name of the Logger's main component.

"Project G.A.M.E.D.E.V. Logger"

◆ PERSISTENT_DATA_PATH

readonly string ProjectGamedev.Logging.Constants.PERSISTENT_DATA_PATH = Application.persistentDataPath
static

An OS-independent path with read/write access for storing e.g. log files. See Application.persistentDataPath for more information.


The documentation for this class was generated from the following file: