Patch Notes
Version 5.0.0
Latest
Released: Jan 20, 2025
- Completely reworked the fullscreen renderer feature framework to accommodate the changes in URP 17+/Unity 6+.
- Renderer Feature now uses the new RenderGraph API.
Version 4.1.0
Released: May 21, 2024
- Added support for the built-in renderer.
Version 4.0.2
Released: Apr 2, 2024
- Fixed the fullscreen custom renderer feature breaking on Unity 2022.2.0 (2D Renderer). See issue UUM-14400 on the Unity issue tracker for more information.
- Reworked file organization to make the asset compatible with the Essential 2D Shaders package with regards to importing/exporting of assets.
Version 4.0.1
Released: Mar 28, 2024
- Fixed a bug on Unity 2022.2.x where exiting playmode before the fullscreen pulse was finished caused scene editor controls to turn into a white texture.
- Fixed a bug on Unity 2022.2.x where the fullscreen pulse was rendered twice on top of itself.
- Fullscreen pulse no longer renders in the scene editor on Unity 2021.3.x.
Version 4.0.0
Released: Mar 26, 2024
- Completely reworked the fullscreen renderer feature framework to accommodate the changes in URP 13+/Unity 2022.1+ (Unity version 2021.3 remains unaffected):
- Upgraded the now obsolete RenderTargetHandle workflow to RTHandles for Unity 2022.1+.
- Upgraded the shader to a fullscreen Shader Graph for Unity 2022.2+ (was previously an unlit Shader Graph).
- Encapsulated the custom render pass into a profiler for enhanced debugging information in the Frame Debug window.
- Improved releasing of texture resources in the custom render pass.
- Updated documentation with the new changes.
- Demo scene showcase now has screen fade on pulse enabled by default.
Version 3.1.0
Released: Jul 05, 2023
- Put all code classes into a custom namespace as per Unity requirements.
Version 3.0.0
Released: Mar 16, 2023
- Added names to the shader's attributes so they can be accessed from scripts and changed dynamically, for example via Material.SetFloat().
- Improved naming of the controller methods.
Version 2.0.0
Released: Mar 24, 2022
- Added an extensive documentation file that describes the necessary setup for the shader, as well as its options.
Version 1.1.0
Released: Mar 18, 2022
- Improved Forward Renderer Asset's settings.