Concurrent IO
Thread-Safe IO in Unity
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Here is a list of all functions with links to the classes they belong to:
- a -
AppendAllLines() :
ProjectGamedev.IO.File
AppendAllText() :
ProjectGamedev.IO.File
- b -
BeforeAll() :
ProjectGamedev.IO.Tests.PlayModeTests.ConcurrentIOTest
,
ProjectGamedev.IO.Tests.PlayModeTests.DirectoryTest
,
ProjectGamedev.IO.Tests.PlayModeTests.FileTest
- c -
CallAllDirectoryMethods() :
ProjectGamedev.IO.Tests.PlayModeTests.DirectoryTest
CallAllFileMethods() :
ProjectGamedev.IO.Tests.PlayModeTests.FileTest
Copy() :
ProjectGamedev.IO.File
CopyDirectory() :
ProjectGamedev.IO.Tests.PlayModeTests.ConcurrentIOTest
Create() :
ProjectGamedev.IO.File
CreateDirectory() :
ProjectGamedev.IO.Directory
CreateTestDirectory() :
ProjectGamedev.IO.Tests.TestFactory
CreateTestFile() :
ProjectGamedev.IO.Tests.TestFactory
CriticalSection() :
ProjectGamedev.IO.ConcurrentIO
- d -
Delete() :
ProjectGamedev.IO.Directory
,
ProjectGamedev.IO.File
DeleteTestRootDirectory() :
ProjectGamedev.IO.Tests.TestFactory
- e -
EnumerateDirectories() :
ProjectGamedev.IO.Directory
EnumerateFiles() :
ProjectGamedev.IO.Directory
EnumerateFileSystemEntries() :
ProjectGamedev.IO.Directory
ExclusiveSection() :
ProjectGamedev.IO.ConcurrentIO
Exists() :
ProjectGamedev.IO.Directory
,
ProjectGamedev.IO.File
- g -
GetAttributes() :
ProjectGamedev.IO.File
GetCreationTime() :
ProjectGamedev.IO.Directory
,
ProjectGamedev.IO.File
GetCreationTimeUtc() :
ProjectGamedev.IO.Directory
,
ProjectGamedev.IO.File
GetCurrentDirectory() :
ProjectGamedev.IO.Directory
GetDirectories() :
ProjectGamedev.IO.Directory
GetDirectoryRoot() :
ProjectGamedev.IO.Directory
GetFiles() :
ProjectGamedev.IO.Directory
GetFileSystemEntries() :
ProjectGamedev.IO.Directory
GetLastAccessTime() :
ProjectGamedev.IO.Directory
,
ProjectGamedev.IO.File
GetLastAccessTimeUtc() :
ProjectGamedev.IO.Directory
,
ProjectGamedev.IO.File
GetLastWriteTime() :
ProjectGamedev.IO.Directory
,
ProjectGamedev.IO.File
GetLastWriteTimeUtc() :
ProjectGamedev.IO.Directory
,
ProjectGamedev.IO.File
GetLogicalDrives() :
ProjectGamedev.IO.Directory
GetParent() :
ProjectGamedev.IO.Directory
GlobalSetUp() :
ProjectGamedev.IO.Tests.PlayModeTests.GlobalTestSettings
GlobalTeardown() :
ProjectGamedev.IO.Tests.PlayModeTests.GlobalTestSettings
- m -
Move() :
ProjectGamedev.IO.Directory
,
ProjectGamedev.IO.File
- p -
PruneLocks() :
ProjectGamedev.IO.ConcurrentIO
- r -
ReadAllBytes() :
ProjectGamedev.IO.File
ReadAllLines() :
ProjectGamedev.IO.File
ReadAllText() :
ProjectGamedev.IO.File
Replace() :
ProjectGamedev.IO.File
ReturningCriticalSection< T >() :
ProjectGamedev.IO.File
ReturningExclusiveSection< T >() :
ProjectGamedev.IO.Directory
- s -
SetAttributes() :
ProjectGamedev.IO.File
SetCreationTime() :
ProjectGamedev.IO.Directory
,
ProjectGamedev.IO.File
SetCreationTimeUtc() :
ProjectGamedev.IO.Directory
,
ProjectGamedev.IO.File
SetCurrentDirectory() :
ProjectGamedev.IO.Directory
SetLastAccessTime() :
ProjectGamedev.IO.Directory
,
ProjectGamedev.IO.File
SetLastAccessTimeUtc() :
ProjectGamedev.IO.Directory
,
ProjectGamedev.IO.File
SetLastWriteTime() :
ProjectGamedev.IO.Directory
,
ProjectGamedev.IO.File
SetLastWriteTimeUtc() :
ProjectGamedev.IO.Directory
,
ProjectGamedev.IO.File
- t -
TestConcurrentAccessToFile() :
ProjectGamedev.IO.Tests.PlayModeTests.ConcurrentIOTest
TestCriticalSectionParameterChecks() :
ProjectGamedev.IO.Tests.PlayModeTests.ConcurrentIOTest
TestDirectoryMethodsNoTimeoutsNoExceptions() :
ProjectGamedev.IO.Tests.PlayModeTests.DirectoryTest
TestDualKeyLocking() :
ProjectGamedev.IO.Tests.PlayModeTests.ConcurrentIOTest
TestExclusiveLocking() :
ProjectGamedev.IO.Tests.PlayModeTests.ConcurrentIOTest
TestExclusiveLockingNoTimeout() :
ProjectGamedev.IO.Tests.PlayModeTests.ConcurrentIOTest
TestExclusiveSectionParameterChecks() :
ProjectGamedev.IO.Tests.PlayModeTests.ConcurrentIOTest
TestFileMethodsNoTimeoutsNoExceptions() :
ProjectGamedev.IO.Tests.PlayModeTests.FileTest
- w -
WriteAllBytes() :
ProjectGamedev.IO.File
WriteAllLines() :
ProjectGamedev.IO.File
WriteAllText() :
ProjectGamedev.IO.File
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