Concurrent IO
Thread-Safe IO in Unity
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Here is a list of all class members with links to the classes they belong to:
- a -
AppendAllLines() :
ProjectGamedev.IO.File
AppendAllText() :
ProjectGamedev.IO.File
- b -
BeforeAll() :
ProjectGamedev.IO.Tests.PlayModeTests.ConcurrentIOTest
,
ProjectGamedev.IO.Tests.PlayModeTests.DirectoryTest
,
ProjectGamedev.IO.Tests.PlayModeTests.FileTest
- c -
CallAllDirectoryMethods() :
ProjectGamedev.IO.Tests.PlayModeTests.DirectoryTest
CallAllFileMethods() :
ProjectGamedev.IO.Tests.PlayModeTests.FileTest
Copy() :
ProjectGamedev.IO.File
CopyDirectory() :
ProjectGamedev.IO.Tests.PlayModeTests.ConcurrentIOTest
Create() :
ProjectGamedev.IO.File
CreateDirectory() :
ProjectGamedev.IO.Directory
CreateTestDirectory() :
ProjectGamedev.IO.Tests.TestFactory
CreateTestFile() :
ProjectGamedev.IO.Tests.TestFactory
CriticalSection() :
ProjectGamedev.IO.ConcurrentIO
- d -
Delete() :
ProjectGamedev.IO.Directory
,
ProjectGamedev.IO.File
DeleteTestRootDirectory() :
ProjectGamedev.IO.Tests.TestFactory
- e -
EnumerateDirectories() :
ProjectGamedev.IO.Directory
EnumerateFiles() :
ProjectGamedev.IO.Directory
EnumerateFileSystemEntries() :
ProjectGamedev.IO.Directory
ExclusiveSection() :
ProjectGamedev.IO.ConcurrentIO
Exists() :
ProjectGamedev.IO.Directory
,
ProjectGamedev.IO.File
- g -
GetAttributes() :
ProjectGamedev.IO.File
GetCreationTime() :
ProjectGamedev.IO.Directory
,
ProjectGamedev.IO.File
GetCreationTimeUtc() :
ProjectGamedev.IO.Directory
,
ProjectGamedev.IO.File
GetCurrentDirectory() :
ProjectGamedev.IO.Directory
GetDirectories() :
ProjectGamedev.IO.Directory
GetDirectoryRoot() :
ProjectGamedev.IO.Directory
GetFiles() :
ProjectGamedev.IO.Directory
GetFileSystemEntries() :
ProjectGamedev.IO.Directory
GetLastAccessTime() :
ProjectGamedev.IO.Directory
,
ProjectGamedev.IO.File
GetLastAccessTimeUtc() :
ProjectGamedev.IO.Directory
,
ProjectGamedev.IO.File
GetLastWriteTime() :
ProjectGamedev.IO.Directory
,
ProjectGamedev.IO.File
GetLastWriteTimeUtc() :
ProjectGamedev.IO.Directory
,
ProjectGamedev.IO.File
GetLogicalDrives() :
ProjectGamedev.IO.Directory
GetParent() :
ProjectGamedev.IO.Directory
GlobalSetUp() :
ProjectGamedev.IO.Tests.PlayModeTests.GlobalTestSettings
GlobalTeardown() :
ProjectGamedev.IO.Tests.PlayModeTests.GlobalTestSettings
- l -
locks :
ProjectGamedev.IO.ConcurrentIO
- m -
MAX_LOCK_COUNT :
ProjectGamedev.IO.ConcurrentIO
Move() :
ProjectGamedev.IO.Directory
,
ProjectGamedev.IO.File
- p -
PruneLocks() :
ProjectGamedev.IO.ConcurrentIO
- r -
ReadAllBytes() :
ProjectGamedev.IO.File
ReadAllLines() :
ProjectGamedev.IO.File
ReadAllText() :
ProjectGamedev.IO.File
readerWriterLock :
ProjectGamedev.IO.ConcurrentIO
Replace() :
ProjectGamedev.IO.File
ReturningCriticalSection< T >() :
ProjectGamedev.IO.File
ReturningExclusiveSection< T >() :
ProjectGamedev.IO.Directory
Root :
ProjectGamedev.IO.Tests.TestFactory
- s -
SetAttributes() :
ProjectGamedev.IO.File
SetCreationTime() :
ProjectGamedev.IO.Directory
,
ProjectGamedev.IO.File
SetCreationTimeUtc() :
ProjectGamedev.IO.Directory
,
ProjectGamedev.IO.File
SetCurrentDirectory() :
ProjectGamedev.IO.Directory
SetLastAccessTime() :
ProjectGamedev.IO.Directory
,
ProjectGamedev.IO.File
SetLastAccessTimeUtc() :
ProjectGamedev.IO.Directory
,
ProjectGamedev.IO.File
SetLastWriteTime() :
ProjectGamedev.IO.Directory
,
ProjectGamedev.IO.File
SetLastWriteTimeUtc() :
ProjectGamedev.IO.Directory
,
ProjectGamedev.IO.File
- t -
TEST_DIRECTORY_NAME_1 :
ProjectGamedev.IO.Tests.TestConstants
TEST_DIRECTORY_NAME_2 :
ProjectGamedev.IO.Tests.TestConstants
TEST_DIRECTORY_NAME_3 :
ProjectGamedev.IO.Tests.TestConstants
TEST_DIRECTORY_NAME_4 :
ProjectGamedev.IO.Tests.TestConstants
TEST_DIRECTORY_NAME_5 :
ProjectGamedev.IO.Tests.TestConstants
TEST_DIRECTORY_NAME_6 :
ProjectGamedev.IO.Tests.TestConstants
TEST_FILE_NAME_1 :
ProjectGamedev.IO.Tests.TestConstants
TEST_FILE_NAME_2 :
ProjectGamedev.IO.Tests.TestConstants
TEST_FILE_NAME_3 :
ProjectGamedev.IO.Tests.TestConstants
TEST_FILE_NAME_4 :
ProjectGamedev.IO.Tests.TestConstants
TEST_FILE_NAME_5 :
ProjectGamedev.IO.Tests.TestConstants
TEST_FILE_NAME_6 :
ProjectGamedev.IO.Tests.TestConstants
TEST_FILE_NAME_7 :
ProjectGamedev.IO.Tests.TestConstants
TEST_FILE_NAME_8 :
ProjectGamedev.IO.Tests.TestConstants
TEST_FILE_NAME_9 :
ProjectGamedev.IO.Tests.TestConstants
TEST_ROOT_FOLDER :
ProjectGamedev.IO.Tests.TestConstants
TEST_THREAD_COUNT :
ProjectGamedev.IO.Tests.TestConstants
TestConcurrentAccessToFile() :
ProjectGamedev.IO.Tests.PlayModeTests.ConcurrentIOTest
TestCriticalSectionParameterChecks() :
ProjectGamedev.IO.Tests.PlayModeTests.ConcurrentIOTest
TestDirectoryMethodsNoTimeoutsNoExceptions() :
ProjectGamedev.IO.Tests.PlayModeTests.DirectoryTest
testdirectorypath1 :
ProjectGamedev.IO.Tests.PlayModeTests.ConcurrentIOTest
,
ProjectGamedev.IO.Tests.PlayModeTests.DirectoryTest
,
ProjectGamedev.IO.Tests.PlayModeTests.FileTest
testdirectorypath2 :
ProjectGamedev.IO.Tests.PlayModeTests.ConcurrentIOTest
,
ProjectGamedev.IO.Tests.PlayModeTests.DirectoryTest
,
ProjectGamedev.IO.Tests.PlayModeTests.FileTest
TestDualKeyLocking() :
ProjectGamedev.IO.Tests.PlayModeTests.ConcurrentIOTest
TestExclusiveLocking() :
ProjectGamedev.IO.Tests.PlayModeTests.ConcurrentIOTest
TestExclusiveLockingNoTimeout() :
ProjectGamedev.IO.Tests.PlayModeTests.ConcurrentIOTest
TestExclusiveSectionParameterChecks() :
ProjectGamedev.IO.Tests.PlayModeTests.ConcurrentIOTest
TestFileMethodsNoTimeoutsNoExceptions() :
ProjectGamedev.IO.Tests.PlayModeTests.FileTest
testfilepath1 :
ProjectGamedev.IO.Tests.PlayModeTests.ConcurrentIOTest
,
ProjectGamedev.IO.Tests.PlayModeTests.DirectoryTest
,
ProjectGamedev.IO.Tests.PlayModeTests.FileTest
testfilepath2 :
ProjectGamedev.IO.Tests.PlayModeTests.ConcurrentIOTest
,
ProjectGamedev.IO.Tests.PlayModeTests.DirectoryTest
,
ProjectGamedev.IO.Tests.PlayModeTests.FileTest
testfilepath3 :
ProjectGamedev.IO.Tests.PlayModeTests.ConcurrentIOTest
,
ProjectGamedev.IO.Tests.PlayModeTests.FileTest
testfilepath4 :
ProjectGamedev.IO.Tests.PlayModeTests.FileTest
TIMEOUT_LARGE_MILLISECONDS :
ProjectGamedev.IO.Tests.TestConstants
TIMEOUT_MILLISECONDS :
ProjectGamedev.IO.Tests.TestConstants
- w -
WriteAllBytes() :
ProjectGamedev.IO.File
WriteAllLines() :
ProjectGamedev.IO.File
WriteAllText() :
ProjectGamedev.IO.File
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