Concurrent IO
Thread-Safe IO in Unity
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ProjectGamedev.IO.Directory Member List

This is the complete list of members for ProjectGamedev.IO.Directory, including all inherited members.

CreateDirectory(string path)ProjectGamedev.IO.Directoryinlinestatic
Delete(string path)ProjectGamedev.IO.Directoryinlinestatic
Delete(string path, bool recursive)ProjectGamedev.IO.Directoryinlinestatic
EnumerateDirectories(string path)ProjectGamedev.IO.Directoryinlinestatic
EnumerateDirectories(string path, string searchPattern)ProjectGamedev.IO.Directoryinlinestatic
EnumerateDirectories(string path, string searchPattern, EnumerationOptions enumerationOptions)ProjectGamedev.IO.Directoryinlinestatic
EnumerateDirectories(string path, string searchPattern, SearchOption searchOption)ProjectGamedev.IO.Directoryinlinestatic
EnumerateFiles(string path)ProjectGamedev.IO.Directoryinlinestatic
EnumerateFiles(string path, string searchPattern)ProjectGamedev.IO.Directoryinlinestatic
EnumerateFiles(string path, string searchPattern, SearchOption searchOption)ProjectGamedev.IO.Directoryinlinestatic
EnumerateFiles(string path, string searchPattern, EnumerationOptions enumerationOptions)ProjectGamedev.IO.Directoryinlinestatic
EnumerateFileSystemEntries(string path)ProjectGamedev.IO.Directoryinlinestatic
EnumerateFileSystemEntries(string path, string searchPattern)ProjectGamedev.IO.Directoryinlinestatic
EnumerateFileSystemEntries(string path, string searchPattern, EnumerationOptions enumerationOptions)ProjectGamedev.IO.Directoryinlinestatic
EnumerateFileSystemEntries(string path, string searchPattern, SearchOption searchOption)ProjectGamedev.IO.Directoryinlinestatic
Exists(string path)ProjectGamedev.IO.Directoryinlinestatic
GetCreationTime(string path)ProjectGamedev.IO.Directoryinlinestatic
GetCreationTimeUtc(string path)ProjectGamedev.IO.Directoryinlinestatic
GetCurrentDirectory()ProjectGamedev.IO.Directoryinlinestatic
GetDirectories(string path)ProjectGamedev.IO.Directoryinlinestatic
GetDirectories(string path, string searchPattern)ProjectGamedev.IO.Directoryinlinestatic
GetDirectories(string path, string searchPattern, SearchOption searchOption)ProjectGamedev.IO.Directoryinlinestatic
GetDirectories(string path, string searchPattern, EnumerationOptions enumerationOptions)ProjectGamedev.IO.Directoryinlinestatic
GetDirectoryRoot(string path)ProjectGamedev.IO.Directoryinlinestatic
GetFiles(string path)ProjectGamedev.IO.Directoryinlinestatic
GetFiles(string path, string searchPattern)ProjectGamedev.IO.Directoryinlinestatic
GetFiles(string path, string searchPattern, SearchOption searchOption)ProjectGamedev.IO.Directoryinlinestatic
GetFiles(string path, string searchPattern, EnumerationOptions enumerationOptions)ProjectGamedev.IO.Directoryinlinestatic
GetFileSystemEntries(string path)ProjectGamedev.IO.Directoryinlinestatic
GetFileSystemEntries(string path, string searchPattern)ProjectGamedev.IO.Directoryinlinestatic
GetFileSystemEntries(string path, string searchPattern, EnumerationOptions enumerationOptions)ProjectGamedev.IO.Directoryinlinestatic
GetFileSystemEntries(string path, string searchPattern, SearchOption searchOption)ProjectGamedev.IO.Directoryinlinestatic
GetLastAccessTime(string path)ProjectGamedev.IO.Directoryinlinestatic
GetLastAccessTimeUtc(string path)ProjectGamedev.IO.Directoryinlinestatic
GetLastWriteTime(string path)ProjectGamedev.IO.Directoryinlinestatic
GetLastWriteTimeUtc(string path)ProjectGamedev.IO.Directoryinlinestatic
GetLogicalDrives()ProjectGamedev.IO.Directoryinlinestatic
GetParent(string path)ProjectGamedev.IO.Directoryinlinestatic
Move(string sourceDirName, string destDirName)ProjectGamedev.IO.Directoryinlinestatic
ReturningExclusiveSection< T >(Func< T > action)ProjectGamedev.IO.Directoryinlineprivatestatic
SetCreationTime(string path, DateTime creationTime)ProjectGamedev.IO.Directoryinlinestatic
SetCreationTimeUtc(string path, DateTime creationTimeUtc)ProjectGamedev.IO.Directoryinlinestatic
SetCurrentDirectory(string path)ProjectGamedev.IO.Directoryinlinestatic
SetLastAccessTime(string path, DateTime lastAccessTime)ProjectGamedev.IO.Directoryinlinestatic
SetLastAccessTimeUtc(string path, DateTime lastAccessTimeUtc)ProjectGamedev.IO.Directoryinlinestatic
SetLastWriteTime(string path, DateTime lastWriteTime)ProjectGamedev.IO.Directoryinlinestatic
SetLastWriteTimeUtc(string path, DateTime lastWriteTimeUtc)ProjectGamedev.IO.Directoryinlinestatic